Game Development and Esports Management - Associate of Applied Science Degree (AAS)

AAS - 2 Years (NB)
Explore MoreAbout This Program

Degree Quick Facts

  • Instructional School: Science, Technology, and Math
  • Department: Computer Science
  • Program Code: GDEM.AAS
  • Program Type: Career and Technical Education
  • Available Fully Online: No
  • Eligible for Federal Financial Aid: Yes

NOTE: Courses required for this program may have an additional fee; more information can be found on the Special Course Fees web page.

Degree Requirements

Course Course Title Min Credits
General Education Requirements
GEM 1 - Written Communication course3
GEM 2 - Oral Communication course3
GEM 3 - Mathematical Ways of Knowing course3
GEM 5 - Humanistic & Artistic Ways of Knowing course3
SCIE 102Ethics in Science (GEM 6)3
Major Requirements
CPSC 111Introduction to Python Programming3
CPSC 153Navigating Computer Systems1
CPSC 155Introduction to Version Control1
COMM 259Communicating Through Web Design3
GDEM 101Game Design Theory3
GDEM 190Esports Ecosystems3
GDEM 202Visual Storytelling3
GDEM 210Game Asset Development3
GDEM 2252D Game Development3
GDEM 235Esports Management3
GDEM 2503D Game Development3
GDEM 290Game Development and Esports Management Capstone3
GDEM 295Game Development and Esports Management Internship1
Business ElectivesSelect 6 elective credits from the list below6
Communication ElectivesSelect 6 elective credits from the list below6
Minimum Credit Hours Required60

Business Elective Courses

Course Course Title Min Credits
BUSA 120Business Software Applications3
BUSA 201Business Communication and Professionalism3
BUSA 220Entrepreneurial Strategy3
BUSA 255Leadership Development Skills3
BUSA 256Introduction to International Business3

Communication Elective Courses

Course Course Title Min Credits
COMM 160Communication and Culture3
COMM 261Multimedia Storytelling3
COMM 269Introduction to Audio Production3
COMM 271Introduction to Mass Media3
COMM 272Digital Design Tools3
COMM 273Media News Writing and Reporting3
COMM 278Principles of Public Relations3

NOTE: This program is not yet approved for GI Bill® use. 

Degree Plan

The course sequence listed below is strongly recommended in order to complete your program requirements. Many Career and Technical Education (CTE) courses have prerequisites and/or corequisites that have been accounted for within this course sequence plan. Please register for each semester as shown using the Student Planning tool in myCWI. Consult your advisor for any questions regarding this course sequence plan.

Plan of Study Grid
First Year
FallCredit Hours
CPSC 111 Introduction to Python Programming 3
CPSC 153 Navigating Computer Systems 1
CPSC 155 Introduction to Version Control 1
GDEM 101 Game Design Theory 3
GEM 1 - Written Communication course 3
GEM 2 - Oral Communication course 3
 Total Semester Credit Hours14
Spring
SCIE 102 Ethics in Science (GEM 6) 3
COMM 259 Communicating Through Web Design (Global Perspectives) 3
GDEM 190 Esports Ecosystems 3
GEM 3 - Mathematical Ways of Knowing course 3
GEM 5 - Humanistic & Artistic Ways of Knowing course 3
 Total Semester Credit Hours15
Second Year
Fall
GDEM 202 Visual Storytelling 3
GDEM 210 Game Asset Development 3
GDEM 225 2D Game Development 3
Business Elective Select a course from the list below 3
Communication ElectiveSelect a course from the list below 3
 Total Semester Credit Hours15
Spring
GDEM 235 Esports Management 3
GDEM 250 3D Game Development 3
GDEM 290 Game Development and Esports Management Capstone 3
GDEM 295 Game Development and Esports Management Internship 1
Business ElectiveSelect a course from the list below 3
Communication ElectiveSelect a course from the list below 3
 Total Semester Credit Hours16
 Minimum Credit Hours Required60

Business Elective Courses

Course Course Title Min Credits
BUSA 120Business Software Applications3
BUSA 201Business Communication and Professionalism3
BUSA 220Entrepreneurial Strategy3
BUSA 255Leadership Development Skills3
BUSA 256Introduction to International Business3

Communication Elective Courses

Course Course Title Min Credits
COMM 160Communication and Culture3
COMM 261Multimedia Storytelling3
COMM 269Introduction to Audio Production3
COMM 271Introduction to Mass Media3
COMM 272Digital Design Tools3
COMM 273Media News Writing and Reporting3
COMM 278Principles of Public Relations3

Program learning Outcomes

Upon successful completion of this program, students will be able to:

  • Apply storytelling, mechanics, and design theory to create original games and interactive media
  • Develop, manage, and market Esports initiatives using industry tools, communication channels, and event frameworks.
  • Communicate technical and creative ideas effectively across written, oral, and digital media formats for diverse audiences.
  • Consider ethical, cultural, and inclusive perspectives when creating, evaluating, and sharing digital content.
  • Use modern development pipelines, engines, and project management tools to collaboratively produce polished games or Esports-related products.